As a part of our speed props assignment, I decided to branch out and delve into learning Embergen, having spent my summer working in Houdini, I also chose to learn a new feature of this very capable software - Copernicus.
By creating an RBD simulation, I was able to isolate damage to create a ground decal that you see in the video and images here. Then, applying that in Unreal and adding my flipbook that I created inside of Embergen to a Niagara system with a light emitter also to give that glow effect.