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VFX Explosion - Embergen & Houdini

As a part of our speed props assignment, I decided to branch out and delve into learning Embergen, having spent my summer working in Houdini, I also chose to learn a new feature of this very capable software - Copernicus.

By creating an RBD simulation, I was able to isolate damage to create a ground decal that you see in the video and images here. Then, applying that in Unreal and adding my flipbook that I created inside of Embergen to a Niagara system with a light emitter also to give that glow effect.

The system for creating the fracture simulation

The system for creating the fracture simulation

Decal created using Copernicus in Houdini, deferred decal setup in Unreal Engine 5

Decal created using Copernicus in Houdini, deferred decal setup in Unreal Engine 5