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Flesh Tool - Houdini

Creating fleshy, organic and droopy shapes is often a struggle for even experienced artists, so to combat this time and frustration intensive process, I developed a tool that handles the struggle for you! My main inspiration came from the usage of fleshy tendrils inside of the Dead by Daylight maps to add a layer of eerie grossness.
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Perfect for creating a creepy, dark and fantasy style environment, this tool creates links between objects of your selection, creating an enwebbed appearance around them.
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With lots of parameters to adjust thickness, curvature, as well as vertex colours for compatibility with subsurface scattering use cases, this tool allows artists to iterate on their environments efficiently and smoothly. Overall the tool challenged me in terms of performance, meshing together simulations like vellum and VDB processes to create a clean appearance, the performance was rather heavy in the beginning, but I managed to bring it down quite a bit, but of course there's always more work to be done and I would love to iterate on this tool in the future!

Material also made by myself in Substance Designer :)

Explanation of Thoughts During Development

Variations

Variations

Demonstration Video