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Arya Keane
Arya Keane
Tech Artist at PlaygroundSquad
Falun, Sweden

Summary

As a technical artist, my goal is to bridge the gap and be a line of communication linking art and programming, aesthetics with functionality. My main drive comes from my background in engineering in the UK before I moved to Sweden to learn 3D art, where I learned that in order to save time, we first have to spend it. Engineering is all about problem solving, iteration and feedback, so I bring that mindset with me into the games industry now!

Skills

Anatomy3D Animation3D ModelingDigital SculptingRiggingTechnical ArtShadersVFX2D

Software proficiency

Houdini
Houdini
EmberGen
EmberGen
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Premiere
Premiere
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Godot
Godot